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Conan Exiles

Incoming changes to Steam Family Sharing settings on PC Official Servers

Greetings, Exiles!

With the upcoming release of Update 2.1 (currently available for testing on Testlive) we are introducing a new server setting to control Steam Family Sharing on a dedicated server.

Once Update 2.1 is released live, we will disable the possibility to join PC Official servers to those accounts that are accessing the game through Steam Family Sharing feature due to the abuse of this feature .

This means that any secondary accounts that can only play Conan Exiles through Family Sharing will not be able to access any of our Official servers on PC unless they own a license for the game.

We are disabling this feature since it has been abused by some players who are trying to gain advantages, exploit or circumvent bans in official servers with the use and abuse of Family Sharing. To offer a fairer playground for all players in our Official servers, we have decided to move forward with this decision.

Those accounts, however, will still be able to access the rest of the game, including Single Player, Co-Op, and private servers that choose to allow Family Shared accounts.

Private Servers

For private server admins, we are introducing a new server setting to control this feature so you can choose to allow or not the use of Family Shared accounts in your server. The new setting, which will be in the ServerSettings.ini file in your server’s config folder, is as follows:

AllowFamilySharedAccount=True/False

If set to True (which is the default value), any accounts that only own a game license through Family Sharing will be able to join your server. If set to False, access will be restricted.

PC Hotfix (13.10.2020) - Hotfix 2.0.6

Greetings Exiles!

Today’s hotfix addresses some crashes, an exploit related to the Maelstrom, introduces some tweaks to the storm and its creatures' behaviors, and fixes minor graphical issues, specifically certain forest moss and glowing assets, as well as light levels on certain areas of the Isle of Siptah.

Thank you for all your ongoing support!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed a number of client and server crashes
  • Fixed performance during fights with a high number of NPCs, especially during the storm



  • Confiscated a Pym Particles shipment that was smuggled into the Isle of Siptah. #attackonexiles
  • Fixed a Maelstrom related exploit
  • Fixed multiple security vulnerabilities



  • Fixed an issue that prevented ambush enemies from attacking their target when spawned



  • Limited the number of enemies that can attack an individual inside the Maelstrom



  • Fixed an issue that caused players in Single Player or Co-op sessions from setting the appropriate storm effects and ambush enemy spawn rates



  • Fixed some drastic and unintended light level changes in certain areas of the Isle of Siptah
  • Fixed the textures on certain glowing assets



  • Fixed a UI issue in the crafting section

PC Hotfix (02.10.2020)

Greetings, Exiles!

Hot of the presses and just before the weekend comes our next hotfix, addressing a number of community-reported issues, such as the Royal Armor missing its attribute bonuses, Surge Altar Braziers being locked when in a clan and shadow quality problems. You can now also get rid of your Eldarium, high-powered sunglasses when delving into the Harbor of the Drowned vault, as we’ve dialed down the Glowing Goops brightness to standard Aquilonian levels.

Thanks for your ongoing feedback and support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




  • Fixed a vulnerability in the game files.


  • Fixed an issue in regards of the Conan Royal Armor not providing the intended attributes. #hailtotheking
  • Surge Altar Braziers can now be interacted with when player is in a clan.
  • Addressed an issue with shadows when playing in low quality settings.


  • Fixed the Glowing Goops in the Harbor of the Drowned being brighter than the Tower of Siptah on a bad day.

PC Hotfix (29.09.2020) - Hotfix 2.0.4

Greetings, Exiles!

We’re bringing you hotfix 2.0.4, addressing a few issues with NPC pathing, improving out anti-undermesh measures (currently being tested on the Testlive servers), and also providing a much-requested fix regarding clans being unable to interact with altars and braziers!



Also, if you haven’t already, be sure to check out the Developer Stream Recap[forums.funcom.com].

Thank you for all your support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Several improvements and fixes on the anti-undermesh measures. This is a feature currently being tested exclusively on the Testlive Official servers.


  • Fixed an issue with NPC pathing that caused them to get stuck chasing their target.


  • Adjusted the Fling shot bow’s durability.


  • Fixed an issue that would cause players that are in clans to become unable to interact with altars and braziers if the "Containers Ignore Ownership” setting is disabled.
  • Fixed an issue with the Den Boss' mane and tail textures.

Developer Q&A Stream



If you haven’t had time to check out yesterday’s Developer Q&A live, we have you covered!

We posted dedicated threads on Reddit and our official Forums[forums.funcom.com] to collect YOUR questions in regard to what’s on your mind regarding Conan Exiles. We collect the most asked questions and try to answer as many possible live on stream. We’ll also always try to pick some from the live chat towards the end.

Keep an eye out for more of these as we go forward to get your question in next time.

A stream recap with summaries of all questions asked and answered can be found here[forums.funcom.com]. Otherwise, the full video is available to view on YouTube.

Thank you for being part of our community and happy surviving!



Developer Q&A Stream

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/440900/announcements/detail/2791626224175856458]here[/url].

PC Hotfix (23.09.2020) - Hotfix 2.0.3

Greetings Exiles!

The Hotfix 2.0.3 is here with additional fixes, further improving client stability and addressing some graphical and balancing issues as well. We’ve also tweaked the Surges a bit, as well as the healing potions, as their animation shouldn’t be interrupted by bleeding damage as some of you have reported.

Oh, and our masons have also patched up a hole in the map, all exiles found within are available to be claimed at the nearest lost and found vendor.



We really appreciate all the input we’ve been getting from all of you and we’ll continue monitoring your feedback and reports on the forums and social media pages!

Thank you for all your support!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number of client crashes.


  • Cemented a hole in the map close to the Scavenger Coast.


  • Fixed certain buffs replenishing themselves.


  • Buffed certain Surge animals that were extremely frail.
  • Updated VFX for the Blood Moon Beast.


  • Healing potions should no longer break on bleeding damage.
  • Several balancing tweaks for the Surges:
    • Changed Wild Surges to spawn 3 waves.
    • Wild Surge Waves will spawn a number of enemies equal to the current wave count (i.e. 1 enemy for the first wave, then 2 when it dies, then 3 when they die).
      • The only exception to the above rule is Darfari surges, as they spawn 2 enemies with each wave because they do not have crafting thralls.
  • Wild Surges now have a default duration of 6 hours.
  • Wild Surges no longer despawn when a storm begins.


  • Fixed an issue that prevented creating custom Singleplayer and Cooperative sessions.
  • Fixed an issue where the Surge cycle restarted upon restarting a Singleplayer session.
  • The Tentacle Portal is no longer photo-bombing the character creation process.
  • Fixed an issue where the server query port was being unintentionally overridden.
  • Fixed server query fetching information for logged out players.
  • Fixed Surge VFX not being visible to some clients.
  • Fixed an issue that was causing Surges to spawn one too many waves:
    • Leyshrine summoned surges will now summon 5 total waves.
    • Wild Surges will conform to the rules listed above.

More official servers incoming

Exiles,

Due to popular demand, we are adding the following additional servers and will keep monitoring all areas and demand for more as we go forward for both the base game and the expansion:

ASIA
Siptah | PvP | Official server #6448
Siptah | PvE | Official server #6449
Siptah | PvE | Official server #6450
Siptah | PvE Conflict | Official server #6451
Siptah | PvE Conflict | Official server #6452

Exiled Lands | PvE Conflict | Official server #6453

EUROPE
Siptah | PvE | Official server #6454
Siptah | PvE | Official server #6455
Siptah | PvE Conflict | Official server #6456
Siptah | PvE Conflict | Official server #6457
Siptah | PvP | Official server #6458
Siptah | PvP | Official server #6459

Thanks for your ongoing support and happy hunting

Producer's Letter


And now a word from our producer, Scott Junior.

Hello Exiles!

First, I wanted to thank everyone that has joined us during the first week of Siptah launch. We are incredibly excited to see so many new and past players return to survive, build, and dominate in the world of Conan Exiles.

For the first few weeks of Early Access we will be rapidly fixing and patching issues as we discover them. We released our first hotfix– 2.0.1, on Wednesday and today we released 2.0.2 which addresses some of the feedback and bugs you have told us about. This includes crash fixes, toning down the surge audio, addressing some issues with the healing changes, making the mounted version of the Rhino easier to obtain, and other fixes you can find here[forums.funcom.com]!

Why Early Access?
The first reason is that Isle of Siptah does a lot of things different than Exiled Lands and we want to get feedback from the player base and make the necessary changes. Early Access was very successful on the original Exiled Lands map and we will engage with the community and incorporate your feedback to improve Isle of Siptah. The goal is to make the map the best that it can be.

The second reason is that the Expansion was not ready to release on the Xbox and PlayStation consoles. Due to the pandemic and our work from home situation we have not been able to spend as much time testing and developing the expansion on consoles. Two of our studios, and several of our testing partners are still working at home which limits the sharing of dev/test kits. Console submission times have also greatly increased due to the pandemic and first party changes related to the next generation of consoles. One of the benefits of doing PC Early Access first, is that the platform allows us to more quickly patch out new fixes, improvements, and try out gameplay changes, allowing us to spend the next few months efficiently fine-tuning the experience. This will no doubt greatly benefit console players when they finally get access in early 2021.



What's Next?
We will be using the Early Access period to work on some major changes that will impact both Isle of Siptah and the Exiled Lands. The first will be an update to the economy and crafting systems, balancing some of the Siptah systems, and introduce a character re-customization feature which includes new character creation options exclusive to Isle of Siptah owners. As we get closer to the launch of the update we will give you more details on changes, as well as preview some of the art and assets associated with it. We are also working on feedback about the game mechanics of Siptah. We will be adjusting certain mechanics like wild surges to make them more solo player friendly, and adding additional land masses throughout the Early Access period.



Healing and Food
I wanted to discuss the changes to the healing/food system in update 2.0. Prior to this update, healing was primarily a function of food your character ate. The mechanical effect was that when you activated a food item, you would receive a small duration buff that would heal you for a small to moderate amount based on the item quality. Therefore you had to eat a piece of food every time the buff had dissipated until your health was full.

Food items weigh very little and are abundant throughout the world, which allow you to carry multiple stacks when doing any activity. Additionally, these items can be activated at any moment, while sprinting, in knockback or even during an attack. The gameplay that this system promoted was continuous item activation during any activity, in some cases allowing you to heal through many encounters without repercussion. This ended up trivializing health as a resource and invalidated several of the other healing options in the game.

The goal of the new system is to create windows of safety in which you can heal mid combat while also having options for cost effective out of combat healing solutions.

This boils down to – more interesting and dynamic combat encounters, more meaningful and decisive use of healing items, and less need to carry stacks of random foodstuffs.

Healing Items by Role
  • Potions- are intended as an in combat tactical heal, you perform an animation for two seconds, at one and a half seconds the healing buff is applies. If the you are knocked out of the animation before the buff is applied, you do not receive the healing effect.
  • Wraps- are intended as a strong/fast out of combat heal, however you can risk using them if you feel confident in your safety. On use you are locked into a ten second animation during which you heal for the duration or until you reach maximum health.
  • Food- is intended as cost effective background healing effect that players use between encounters. Update 2.0.2 will increase the out of combat healing amount.
We are listening to your feedback on this feature and will continue to make improvements over the Early Access period.



We are also doing a Q&A stream next week, so please drop by the forums and send us your questions: https://forums.funcom.com/t/q-a-dev-stream-ask-your-questions-here/137620. I look forward to talking to you all next week!

As with every journey in the world of Conan, this one will be long and bloody. But together we will fight our way from the wreckage strewn beaches and, one day, climb to the top of Siptah’s tower and look out over all we have accomplished.

Thank you for being a part of our journey, Exiles. The Tower waits…

-Scott

PC Hotfix (18.09.2020) - Hotfix 2.0.2

Greetings Exiles!

We’re releasing hotfix 2.0.2 to address remaining issues as well as fine-tuning some of the new features and balance changes introduced with the Isle of Siptah update.

Among these fixes, we’ve included a balance pass to the healing system, buffing the healing provided by food and fixing an issue with emotes interrupting animations. We’ve also streamlined the rhino mount system, making it easier and more logical to understand. Among the rest of BAAAAAAAAAAAAAAAAAAAAAMissues stands out a fix BAAAAAAAAAAAAAAAAAAAAAAAAMto a slightly irritatingBAAAAAAAAAAAAAAAAAAAAAAM issue with Wild Surges BAAAAAAAAAAAAAAAAAAAAAAMaudio being a bit too loud and constant.



Thanks again for your constant feedback and support, and stay safe!


Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed a number of server crashes related to the multimap functionality.
  • Fixed a number of connectivity related server crashes.
  • Fixed a number of client crashes.


  • Continued refinements on the anti-undermesh feature. This feature is still a work in progress and currently not enabled in official servers. It is activated in Testlive servers where we’ll continue gathering feedback and telemetry to further refine it.
  • Improved network security features on dedicated servers.


  • Beam of light would not appear after crafting a Focus Altars inside the Leyshrines. This is now fixed.


  • Fixed an issue where charging with a mount would deal damage in unintended situations.


  • Fixed an issue with Surge waves being spawned in inconsistent order. They should now end with a boss spawn.
  • Addressed a number of inconsistencies that would cause confusion in regards of the rhino mount system.
    • Remove the recipes to create skinned version of the Black Rhino and White Rhino (Savage, Killer, Purebred).
    • Change the highland berries and vines to give a 100% chance to craft a Grey Rhino when used as food in an animal pen.
    • Savage Grey Rhino, Killer Grey Rhino, and Purebred Grey Rhino now require Sea Salted Fodder to craft.


  • Increased healing amount and duration on food healing, but now breaks on damage. Players get twice the healing per tick on item use, and doubled the duration. This results in a roughly 4 times increase per food item consumed.


  • Fixed a texture issue with the Den boss.
  • Fixed an issue where emotes would interrupt healing animations.
  • Fixed a texture issue with Stormglass doors and gateways.


  • Wild Surges now do less BAAAAAAAAAAAAAAAM. We made it a bit more baaaam instead. #notthezimmerhornbuthey

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