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Rust

Sunburn DLC

Surfs Up

The Sunburn DLC is our second premium DLC for Rust, including 15 new summer themed items for you to enjoy with your team. Gear up in some swimwear, take to the seas, relax by the pool, get into a water fight and take some photos to remember the summer!



Just like the Instruments DLC everything included in this pack (except for the custom underwear) can be used by anyone, even if they haven't purchased the DLC. Make sure to craft some tubes for your friends!


Custom Underwear



We've added the ability for you to change your underwear as part of this update so you can swap out those grungy undies with some bright summer styles. You'll notice a new icon next to your player avatar in the Inventory where you can select from the available options. This works a little differently from normal items as it's not something you have to equip or craft, and your choice of underwear will be remembered when you die.

There are 4 different styles to choose from with Male and Female versions of each.


Boogie Board and Inner Tube




The Boogie Board and Inner Tube are two new deployable vehicles that let you take to the ocean in style. Pop one down in any body of water and you can paddle around to your heart's content.

The Inner Tube is a bit slower but can turn easily, while the Boogie Board is built for speed but can't turn as well. You can also equip items while on an Inner Tube, so feel free to shoot your team mates with a water gun while catching some waves. The Boogie Board has 7 visual styles while the Inner Tube has 8 styles.


Paddling Pool



Once filled up, the Paddling Pool acts as a water source for your Boogie Board and Inner Tubes. Includes 5 different styles.


Above Ground Pool



The Above Ground Pool is a massive pool with plenty of space for aquatic activities. As well as including a large pool, it also includes a deck area where you can deploy other props like chairs, instruments and turrets.



Beach Towel



The Beach Towel is a new item that acts as a respawn point. While it works really well on the beach and by the pool, it will work anywhere you can use a Sleeping Bag. Comes in 8 styles so you can stand out on the beach.


Beach Recliner, Parasol and Table





This furniture set includes three separate props to style your above ground pool. The Recliner is a large chair where you can kick back and relax, the Parasol is a large umbrella that reduces the temperature for any players underneath it, and the Table is a small surface that goes well with the rest of the furniture. The Parasol and Recliner have 8 different colour schemes to pick from.


Sunglasses



Shield your eyes from the hot sun with the new equippable Sunglasses. Provides no protection, but they look really cool. Includes 9 different styles so you can really express yourself.


Instant Camera



Snap photos of your summer fun with the Ontara Pro instant camera. You can write messages onto the photos and share them with others like notes. Each camera can take up to 30 photos.

The camera has a zoom feature which can be adjusted by dragging with the right mouse button pressed. It can also switch between infinite, auto, or manual focus using the reload button. Manual focus can be adjusted with shift+right mouse drag.


Photo Frames




You can place your photos into these new deployable photo frames to show them off to the world. Hold E on them to access its inventory and swap the photos out. You can also paint over the frame like signs!


Water Guns





Water fights - to the death!

Grab a water gun, fill it up from a water source and go on a splashing spree!

Soak your mates or enemies (as long as they have a water gun equipped, too) enough and they'll start to take water damage.

The water pistol has a low output and range, but doesn't require pumping. The larger water gun has increased range and output but will need pumping to maintain its extended range. The large gun comes in 5 colours for easy friend and foe identification.
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Modular Vehicles Update

Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.

  • Added Modular Cars
  • Added Airwolf
  • Fixed custom skins not appearing on third person models for most tools and melee weapons
  • Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
  • Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
  • Fixed world reflection quality 2 being too bright inside player buildings
  • Fixed roadside decor sometimes spawning on road at intersections
  • Fixed unable to mount sofas at bandit camp
  • Fixed allowing players to place items into minecart container
  • Fixed Jerry can clipping on rowboat
  • Fixed triangle grill and ladder hatch bounds
  • Fixed cave_updown_a inside terrain antihack false positive
  • Fixed HBHF sensor not receiving damage
  • Fixed small wooden box being deployed inside trees
  • Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
  • Can now push minicopters
  • Vehicle textures now visibly degrade as a vehicle takes damage
  • Doors/gates can no longer close while blocked by a vehicle
  • EAC SDK update
  • All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
  • Default world size is now 4500
  • Side roads are slightly wider
  • Smoother road layout (both vertically and horizontally)
  • Smoother road joining (at intersections)
  • Moved roadside decor slightly further away from the road
  • Slight road terrain offset tweak to prevent ground peaking through around intersections
  • Fully encapsulated bandit town in a safe zone
  • Animals no longer attack players in safe zones
  • You can no longer draw a weapon in a safe zone
  • Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
  • Many more recyclers were added to the compound.
  • Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
  • Large banners now decay when placed outside of building privilege
  • Increased minicopter decay time outdoors to 8 hours, inside to 36 hours

More details can be found in the blog[rust.facepunch.com]

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Companion App Update

Rust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you’re being raided, remotely set off traps, and more!

Pair with your Servers

Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game.

Explore the Map

View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship.

Keep up with your Team

Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two.

Control your in-game Devices

Connect Smart Switches and Smart Alarms to your in-game electrical contraptions and pair them with Rust+ to control them remotely at any time. Smart Switches let you turn things on or off, and Smart Alarms send customizable push notification alerts when an electrical signal is detected.

Visit the Devblog[rust.facepunch.com] for more information on this update

Changelog

  • Added Rust+ tab to the main menu
  • Added pairing with the companion app (make sure `app.port` isn't firewalled!)
  • Added push notifications for when teammates join the server
  • Added push notifications for when you're killed when not playing
  • Added a deployable Smart Switch
  • Added a deployable Smart Alarm
  • Added a deployable button
  • Added detail layer parameters to the workshop editor (allows removal of "micronormals")
  • Added fuzz mask parameter to the workshop editor
  • Added Spiral Stairs and Triangle Spiral Stairs building blocks
  • Added Ramp and Steps building blocks (replace Foundation Steps)
  • Added Triangle Floor Frame building block
  • Added Triangle Ladder Hatch deployable
  • Added Triangle Floor Grill deployable
  • Added conditional wall corners to bases
  • Fixed the workshop editor generating blank icons for wearables
  • Fixed the workshop editor erroring opening the mining hat
  • Fixed a white edge appearing on the generated workshop icons
  • Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now)
  • Fixed some bits of code that were not pooling correctly
  • Fixed a bunch of NullReferenceException errors
  • Fixed game tip code allocating memory occasionally
  • Fixed a number of building exploits
  • Fixed a number of anti hack exploits
  • Fixed a number of anti hack false positives
  • Fixed 3rd person weapon attachment offsets
  • Fixed spas12 viewmodel - shell floating into shot during reload
  • Fixed a bunch of translation setup issues
  • Fixed Ch47 Event dropping hackablecrate at the same monument
  • Fixed a number of instant death zones inside Caves and Savas
  • Reduced memory allocations when updating your inventory
  • Reduced memory allocations when pressing buttons
  • Improvements to hair material for more natural looking shades
  • Improved server performance with Fluid IO Entities
  • Improved large furnace deployment
  • Updated Hapis Island vending machines
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Rust Vehicles Public Testing

Rust will soon be getting modular cars that players can modify and drive around. With this being a major new feature, we're releasing it initially in a separate version of the game, which is available to try right now.

Our aim with this new beta branch is to allow for plenty of testing not just in terms of fixing bugs, but also in adjusting how the new vehicles fit into the game as a whole. Various aspects may potentially still change such as how they're acquired and used, or balance to their costs and statistics. Please be aware that right now there will be bugs and missing features in this branch.

If you're trying out the vehicles branch, we'd like to get your bug reports, plus any suggestions for changes you think are needed relating to modular cars. The end goal is to have modular cars fit well into the game as something where the value is equal to the time and energy required to use them.

Details of how to access the branch, what to expect and where to give feedback can be found on the Blog Page[rust.facepunch.com]
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Night Vision Update

This update brings Night Vision Goggles, Electric Heaters, Farming 2.0 additions and balances as well as other improvements and fixes.

Check out the Devblog[rust.facepunch.com] for detailed information.
  • Added farming vendor to Hapis Island outpost
  • Added new Powered Water Purifier
  • Added new Fluid Combiner
  • Added new Water Pump
  • Added Night Vision Goggles
  • Added Electric Heater
  • Fixed research table deployment at harsh angles
  • Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
  • Fixed being able to loot power plant puzzle loot through a gap in the window
  • Fixed players getting stuck on train yard and water treatment plant rooftops
  • Fixed large and small candles being destroyed when placed on top of a deployable
  • Fixed Monument SAM sites been destroyed with melee weapons & tools
  • Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
  • Fixed slight rounding error on campfire water purifier conversion process
  • Fixed some incorrect information when mousing over IO ports on Fluid Switch
  • Fixed electrical battery not draining after a server restart in some cases
  • Fixed ch47 not dropping crates on land
  • Fixed being able to loot airdrop crates with minicopter
  • Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
  • Fixed players attempting to swim when mounting vehicles that are underwater
  • Fixed minicopter using the hot air balloon decay time value instead of its own
  • Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
  • Fixed edge case that caused roadside monuments to spawn upside down
  • Fixed 14 exploits and vulnerabilities
  • Oilrig hackable crates now inside red keycard puzzle area
  • No longer able to bypass monument puzzles using helicopters
  • Updated bootstrap loading UI
  • Hitting food boxes no longer flags the player as hostile
  • Drop boxes are now destroyed correctly when deployed near rocks
  • Solar panels now decay when placed outside building privilege
  • Sprinklers now decay when placed outside building privilege
  • Chairs now decay when placed outside building privilege
  • Red key card can now only be used twice
  • Sprinklers will now add wetness to players
  • Sprinklers will now put out fires
  • Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
  • Added fluid input/output ports to campfire water purifier
  • Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
  • Water Jug now holds 5000ml instead of 4000ml
  • Improved visual states on Fluid Switch (powered/unpowered/on/off)
  • Hardiness genes now boost temperature happiness
  • Removed "unknown genes" and gene display from consumable item info panel
  • Increased minimum temperature inside a planter box
  • Increased growth and yield gene effectiveness
  • Lowered optimal water saturation amount for planter boxes
  • Enabled incremental GC on Linux servers
  • Smoke grenade available at compound once again
  • Changed default string handling to only allow safe strings without control characters
  • Faster server entity hiding
  • Faster server file storage
  • Enabled Linux server incremental GC
  • Projectile frame rate is now independent from the physics frame rate
  • Harbor monuments now have triple the barrel spawns and oil barrels.
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Rust Server Wipe

It's that time again folks!

After completing the wipe we have reviewed the population of the server and have decided to continue using the current map available."

Our next wipe will most likely occur sometime toward the end of summer in the months of Jul-Aug.

I want to thank everyone who joined during our last phase and look forward to new communities members in the next phase!

Now let's get to surviving!

 

Happy Easter!

For the next week, once every in-game day an easter egg hunt will begin. You'll have 3 minutes to collect as many eggs as you can. The top 3 players are given special eggs as a reward. These eggs can be cracked open for various types of loot ranging from scrap all the way up to an M249!

If you don't make the podium, that's okay. The painted eggs you collect can be upgraded to Bronze eggs once you collect 10. If you collect 10 bronze eggs then you can upgrade to a silver egg, eventually all the way to gold!

There are various items available to help you during your hunt. The Easter Basket will allow instant pickup of eggs and the Bunny Onesie and Ears will provide you an advantage via Egg Vision.

This year we've added two new Rustigé Eggs, each has a new monument with their own associated rust theme.

We've also added a new Nest Hat which functions as a replacement for the wolf headdress. Yes, the eyes are googly.

Have fun!
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Farming 2.0 Update

This update brings a whole revamp to the farming system along with new items to help you keep your crops in perfect condition as well as other improvements and fixes.

Check out the Devblog[rust.facepunch.com] for detailed information.
  • Upgraded to Unity 2019.3
  • Added Hose Tool item
  • Added Fluid Switch & Pump item
  • Added Fluid Splitter item
  • Reworked plant growth systems
  • Added plant resiliences
  • Added potato plants
  • Added potato consumable
  • Added plant fiber item
  • Added composter deployable
  • Added fertilizer item
  • Added horse dung item
  • Horses now produce horse dung
  • Added plant genetics
  • Cloning now transfers genetics
  • Added plant crossbreeding
  • Horses now trigger landmines
  • Added new farming related vendors at bandit town and outpost
  • Fixed a number of high profile DOS attack vulnerabilities
  • Fixed drive select button in workshop save UI not working
  • Fixed water mesh in water bucket appearing distorted
  • Fixed being able to mount ladders through windows
  • Fixed large water catcher placement on terrain
  • Fixed large floor spikes placement on terrain
  • Fixed Windmill vane culling
  • Optimized navmesh generation at server startup (now at least 4x faster)
  • Added additional DOS attack preventative measures
  • Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel
  • Keylocks stackable to 10
  • Water purifier processes water twice as fast
  • Water purifier stores twice as much water
  • Moved airfield CCTV camera so it's not overlooking recycler
  • Planters are now stackable
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CCTV Update

This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements.

Check out the Devblog[rust.facepunch.com] for detailed information.
  • Can equip a trumpet in Auto Turrets
  • New optional UI when playing demos (see demo.hud convar)
  • New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
  • New convar to set the cloud rotation (cloudrotation)
  • New admin/content creator command to disable underwater bubble effects (underwater_effect)
  • New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
  • New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
  • Add support for binding key combinations (for example, bind [leftshift+x] kill)
  • Added experimental Steam netcode
  • Added CCTV Camera support
  • Added Computer Station
  • Added Electrical Item information panel
  • Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
  • Fixed hostility flag being reset when you die and disconnect from the server
  • Fixed custom map markers disappearing when you die and disconnect from the server
  • Fixed some item info labels disappearing at odd window resolutions
  • Fixed demos failing to load if you have previously connected to a server without restarting the game
  • Fixed gun aim jumping after you finish shooting while mounted in a vehicle
  • Fixed igniter not igniting candles
  • Fixed downloading models from the workshop item editor when there's more than one model file
  • Fixed not being able to use demo.skip command once a demo has finished playing
  • Fixed exception when looking at entity that is returned to the pool
  • Fixed horse leaning exploits
  • Fixed sleeper parenting exploits
  • Fixed a seemingly endless amount of scrap transport helicopter exploits
  • Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
  • Fixed various projectile trajectory exploits
  • Fixed exploits to create tool cupboards that belong to external / faraway bases
  • Fixed "changing network group to null" server warning spam
  • Fixed a number of IO entity networking glitches
  • Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
  • Fixed several small client side projectile pooling issues
  • Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
  • Fixed cjk player names not showing in team dock
  • Fixed item name not showing in inventory under cjk
  • Shotgun traps now work in underwater caves.
  • Can now switch between multiple demos on the same map/seed without having to disconnect
  • Show a more helpful message when trying to build in a monument or too close to another building
  • Pressing escape now closes the report dialog
  • Road meshes now use several LODs (performance)
  • Roadside monuments can spawn next to both main roads and side roads
  • Place roadside monuments after all other monuments so they don't take space away from large monuments
  • Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
  • Removed ring road from maps smaller than 4k since it takes away too much space
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Modular Auto Turrets Update

Place any gun in your turret to defend your base, A new ring road around the island to lead you to your favourite monument, Steam Rich Presence on your friends list and life stats added to the death screen as well as various other optimizations and improvements.

Check out the Devblog[rust.facepunch.com] for detailed information.

Changelist
  • Added .mid file support for instruments.playrecording
  • Added stats to death screen
  • Added support for Steam Rich Presence
  • Added support for Steam Friend Groups
  • Added support for MIDI sustain pedal input
  • Added global.teleport2owneditem to teleport admin to a players items
  • Added player.wakeupall command to wake up all sleepers (cinematography)
  • Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
  • Added player.mount to mount a given player to the target mountable (cinematography)
  • Added two lane ring road
  • Added Modular Turrets
  • Added save cfg on exit
  • Added Message of the day (motd convar)
  • Added Support for temporarily banning players (s,m,h,d,w,M,y)
  • Added Allow typing when the console autocomplete is active
  • Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed
  • Fixed player not being able to wake up if they died while the chat box was open
  • Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it)
  • Fixed several vehicle parenting trigger bugs and exploits
  • Fixed road mesh normals
  • Fixed Auto Turret bounds so they can no longer be hurt through walls
  • Fixed players being able to lag out the server with 1000 fireworks
  • Fixed sleeping bags taking 4 days to decay outdoors
  • Fixed Quit button delay
  • Fixed autoturrets retaliating against SAM sites when they accidentally get hit
  • Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now
  • Improved placement logic for tree hit markers
  • Changed supermarket, gas station and warehouse to roadside monuments
  • Only spawn prefab mountains on 5k maps or larger
  • Can no longer build or deploy on roads
  • Introduced sane upper limits for monument and cave counts
  • Reduced object count on 5k maps or larger (server performance)
  • Abandoned cabins is now a tier 0 monument
  • Use morphed custom meshes for roads and rivers
  • Cull river and road meshes at 1000m distance
  • Much cheaper and more effective Horse Armor
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