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We find ourselves on the cusp of a new frontier as the crew begins rolling in new and exciting changes and content! As mentioned previously - the first of these new features, Farmhouses, are here! Letâs dive in and get a little in-depth about the update!
Available under the Construction & Mercantilism Esotery of Building, players can construct both Wood & Stone Farmhouses in the Smithy. Farmhouses will require at least one thatch or wood unit for fuel to start gathering resources from nearby nodes, and as long as there are thatch and wood nodes within the area, the farmhouse will continue to fuel itself. Talk about efficiency! Players will be able to determine the farming radius based off of the light blue sphere during placement. Any resource with at least one node within the radius will be collected.
- Structures built within the Farmhouse radius will reduce the farming efficiency
- The Farmhouse has 30 slots in its inventory
- Resources collected in the Farmhouse inventory will stack up to 10,000 units
- When collecting resources, they will be distributed within the player inventory at the normal stack size
- Farmhouse caps at 8000 weight and will stop auto-farming when reaching this point
- Stone Farmhouse gathers slightly faster and is more difficult to destroy
- Farmhouses may not be placed within 12,000 units of another Farmhouse.
While it will still be faster to manually farm for resources when you need something right away, a Farmhouse is sure to be a necessity in the long term. Be sure to take care of your farmhouse, other pathfinders may be eyeing to pillage it! It can be hard to tell when some resources go missing because you have such a large stockpile up for grabs. ð
Ships for GoldLast week we also announced that Buying Ships for Gold would be coming in this update. However, the tides have changed our course! We heard feedback from the community regarding Buying Ships for Gold, and it spurned our creative juices. Weâll be holding on to this to make it into a more comprehensive feature! Itâll be well worth the wait, mateys! ð
ChangesAs we mentioned last week, all players above level 80 will be reduced to level 80 in response to a leveling abuse. This was not a decision that we made lightly and we greatly considered community feedback on this matter. After the crew considered all options and looked into what was possible within the current infrastructure of ATLAS, we decided this would be the best course of action. The level cap will remain 120, so Pathfinders can pick back up and get right back into their journey. Although this may also affect some righteous Pathfinders who were able to level up far, we felt that this was in the best interest for the health of the game. We sincerely apologize for any inconvenience and greatly appreciate your patience and understanding. We will be improving our processes moving forward and are committed to making sure that ATLAS is a fun and fair experience for all.
With the Farmhouses, we have included a few balance adjustments and tackled a tricky fix as well. Weâre making some adjustments to the Army of the Damned Treasure Guards in an effort to make certain content more accessible for all styles of pirating! The difficulty will remain the same, but the reduced mob size should make the encounter more manageable for solo Pathfinders and smaller crews. See the complete change log for v407.2 in the patch notes section below!
- Added Farmhouse and Stone Farmhouse to the Esotery of Building Skill
- Requires Smithy to Craft
- Initial Balance pass on gather speed, radius, cost to build, max weight, fuel cost, etc
Army of the Damned Treasure Guards
- Reduced number of guards spawned per wave to three
- Modified type of guards spawned
Abominable Snowman Encounter
- Removed XP reward
- Fixed duplication bug
Player XP Rollback
- Any characters over level 80 have been rolled back to level 80
- Increased damage by 50%
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