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PC Hotfix (29.06.2020)

Greetings Exiles,

We’re releasing a new hotfix focusing on resolving additional connectivity and performance issues for listen and dedicated servers. We’ve also resolved a bundle of UI issues on the Friends List screen, as well as a new option to start a Single-Player/Coop with joining restricted.

Thanks again for your feedback and support. Stay safe.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



  • Fixed an issue in regards to increased ping.
  • Improved friend invite process between clients.
  • Optimized downloading compressed files from a server.
  • Server list should no longer be redownloaded when switching server filters.
  • Fixed an instance where a server would not properly shutdown.
  • Fixed a crash when leaving the game idling under certain circumstances.
  • Fixed an issue where connection to FLS would not happen despite having an active connection.
  • Improved error handling in Peer-to-Peer connections (listen servers).


  • Added an option to enable or disable other players from joining a Single-Player/Coop session.


  • Fixed an issue where NPCs would leash back slower than they should, leaving room for them to be killed without retaliation.


  • You can now cancel joining a server while in progress.


  • Fixed an issue with BattlEye compatibility.


  • Added age column in the server browser list. This shows how long a server database has been going on for since it was created.
  • Removed build revision call-out from the bottom corner of the screen.
  • Display names now show the disambiguation suffix.
  • The disambiguation suffix doesn’t show on character creation anymore.
  • Fixed a number of UI issues on the Friends List screen.
  • Fixed an issue where session invite notifications would not disappear from the screen.
  • Fixed an issue where the direct connect prompt would remain on screen after a mod mismatch error.
  • Improved navigation on the Friends List screen with a controller.
  • Fixed some misleading localizations.


  • Combat music trigger is now also dependent on range, further lowering the situations where it would play indefinitely. #slaytothedrums